"All this he saw, for one moment breathless and intense, vivid on the morning sky; and still, as he looked, he lived; and still, as he lived, he wondered."

Chris Sims e Hillary Louise Johnson – Scrum: a Breathtakingly Brief and Agile Introduction

Dopo la mia webcast del 9 aprile, si sta parlando molto di Scrum e la cosa non può che farmi piacere. Sui canali interni a Clex Academy, mi è stato recentemente chiesto di fornire una bibliografia di riferimento: integro quindi questi consigli del lunedì con qualche altra lettura che riguarda Agile, Scrum e DevOps.

Chris Sims e Hillary Louise Johnson
Scrum: a Breathtakingly Brief and Agile Introduction
Dymaxicon

Se conoscete qualcuno che vuole approcciarsi all’argomento e volete consigliargli una buona introduzione, snella e scorrevole, questo è il libro che fa per voi.

Si compone di quattro sezioni e un’appendice:

  1. Una sezione introduttiva su cosa sia il Scrum;
  2. Una sezione sui ruoli, che esplora le caratteristiche di:
    1. Product Owner;
    2. Scrum Master;
    3. (altri) membri del team.
  3. Una sezione sullo sprint, con focus che riguardano:
    1. il ritmo di lavoro;
    2. metodi di pianificazione;
    3. la daily scrum (che nella mia webcast ho chiamato anche standup);
    4. il ruolo delle user stories, su cui tanto mi sto concentrando in questo periodo;
    5. la revisione dello sprint;
    6. la retrospettiva;
    7. la possibilità che uno sprint termini in modo anomalo (e come comportarsi in quel caso);
    8. le procedure cosiddette di inspect & adapt, che alcuni dei miei studenti già conoscono (in quell’occasione, abbiamo usato le coaching cards).

Nell’appendice, viene fatto un riepilogo di valori e principi dello Scrum che, come abbiamo visto, sono fondamentali per un allineamento del team sui metodi.

Ogni lunedì un libro per iniziare la settimana: anche oggi ho rispettato il mio impegno.

games, gamification and rpg

Engagement as the Architecture of Learning

A few weeks ago, I gave you my two cents (well, they’re more than two cents, by now) on the future of adult learning, and the first pillar of my theory was the necessity to involve game design. This week, back from Denmark and while

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Ludwig Hohl’s The Ascent

Two very different people attempt to conquer a mountain peak. Are they friends or guide and customer? Who had the idea for the expedition? And, most importantly, what’s the purpose of climbing a mountain? My family and I always had an uncomplicated relationship with mountaineering,

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Ben Okri’s The Famished Road

Azaro is an abiku, a spirit child that sneaks his way into his mother’s womb only to enjoy a brief stay into our world and then die. They’re considered malign spirits and the grief they cause is immense, hence the tradition of scarring the faces

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Engagement as the Architecture of Learning

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