Category: gaming technologies

5+1 Games that Teach you Perspective

…and I don’t mean it metaphorically; I mean it literally. I recently discovered that many young artists either struggle with the rules and concepts of perspective or find that boring, as they’re more oriented towards character and creature design, so here’s a list of games that use either perspective or axonometric representation as a really […]

Game Thinking: Motivational Aspects

2. Motivational Aspects Motivation is at the heart of both gamification and game thinking, yet the way each approach taps into user motivation is fundamentally different: while both aim to encourage user engagement, they do so by leveraging different types of motivation, as gamification primarily targets extrinsic motivation, while game thinking focuses on intrinsic motivation. […]

Game Thinking vs Gamification (and where do I stand)

Why are you interested in games? I’ve been asked this question a lot, lately, partially because of my upcoming class on LEGO Serious Play at Autodesk University and partially for my growing involvement with the Event Horizon School of Digital Arts. A friend recently asked if they could introduce me at a conference as a […]

Minecraft between Collaborative Learning and Innovation

Do you know Minecraft? I’m sure you do. As a popular sandbox video game, it allows players to explore, create, and interact within a blocky, procedurally generated 3D world. Players can gather resources, craft items, build structures, and engage in various gameplay modes, including survival and creative modes. In case you’re wondering, a sandbox video […]

Women Create Games – Milan – Friday, September 13

And now for something completely different… or is it? Anyone who has followed me throughout the years knows I have a past as a role-playing games creator and that I’ve never stopped being passionate about games and videogames, alongside collaborating with game designer Gabriele Gallo in speeches and in my two main books on innovation. […]

Autodesk University 2024 – My Personal Selection (2)

Last week, I did a selection of lectures from the digital catalogue of Autodesk University (upcoming in October), but that included just events in the “Industry Talk” categories. This week, let’s take a look at Case Studies. There’s nothing like a practical success case if it’s presented well and showcases their actual process, isn’t there? […]